The mummies stood quiet in the darkness and dusty environment of their burial grounds. But then, people came in, unleashed fresh air onto them, but above all they found their hidden treasure. Unfortunately, these scarabs were the only thing, that kept mummy quiet. Now it comes back from the tombs and only the real heroes can send it back where it belongs.
This pharaonic delicacy was prepared by three authors: Wolfgang Kramer, Jürgen PK Grunau and Hans Raggan. Illustration under HABA supervision were created by Eva Czerwenko and the same logo was released in 2015 and is a remake of Gulo Gulo in 2003.
Everything starts with a large yellow box of pharaohs and treasure hunters. And in its center lies a half-folded game board. In the lower section, we find stairs and entrance to the pyramid, while the upper part gives us insight into the pyramid and it will gradually lead us to our goal, which is a dungeon with the sarcophagus itself. You place whole board in the center of the table and tokens on the individual boxes both inside and outside of pyramid.
To do this, players will also need a wooden bowl serving as a mummy trap, colorful wooden stones, and a red canvas bag. And players will represent figures that also have a wooden base , which is decorated with a sticker. The mummy figurine starts on its space inside building and completely on the other side, in a single green place of the board, players put their figures. But everyone must first pick a character. Only the mummy trap remains to complete setup – just place the bowl in place of the snake pit and pack it with shuffled balls from the pack and put the pharaoh’s wooden stick in the middle, so it stands by itself.
Each of the players will get to turn one after another and he will have to show off his skills. Turn consists of two phases, in which he first explores part of the route without moving his character. He simply chooses one covered space, rotates tile on it and the color shown must now be stolen from the mummy trap. Instead of blind spotting, he can also choose one of the already discovered colors. If everything went well, then the player can continue to the second phase of the turn. He may move his character to the next space containing the selected color.
But if the magical rod has lost its balance due to the removal of the stone and touched game board with its rounded tip, everything will be different. As a result of this error, a sandy slump occurs. The second phase looks different: player moves with his figure backwards towards beginning of one of the sections – either to pyramid entrance or to starting green field.
Some boxes have special effects that move the mummy figure forwards (it roams between the burial chamber and entrance to the pyramid) or heroes might get a scarab. One beetle will come in handy if player stops on the same field as the mummy.
Once one of the players arrives with his hero to the inside of the pyramid and has at least two scarabs in his possession, then he can enter and attempt to remove one of the big boulders from the trap. It is only when somebody succeeds in getting two big stones without a landslide, that the game ends with his victory.
Pharaoh’s Gulo Gulo is a hunt against a mummy curse. The players try to free it with the help of the scarabs whose sacrifice can give eternal peace to the undead creature. But players need a good dose of luck and skill. The combination of these two elements is the foundation of success.
The center of gameplay is, of course, movement of figures, but the tension begins to rise when the players have to remove stones from the trap. Only here is the bread breaking. Well, in the first phase, there is nothing left to do but to discover the pieces that are not known for color. Later, when a piece is returned due to a mistake, players can use newly revealed tiles to re-enter.
The coincidence is not significant here, and it’s about making balls do what you expect. Otherwise, the players choose their own color, picking the ball out of the trap and deciding where their character moves in case of success. It is a combination of the difficulty of the stone (some may not be available at any given time) and the distance of players makes it difficult to make decisions in each round.
The rules are understandably simple and therefore match is fast. The important thing is, above all, focusing on the school players. Entertainment is recommended from seven, yet it can be handled even by six years children, but the duel requires a lot of skill and hard nerves. The game is fun in any number of allowed sizes from two to six.
There are some other variants in the rules. Of these, one only slightly modifies the entire course and sets other rules for landslides (increasing difficulty). The other is a variant if you want to play with the pharaohs even in the presence of smaller children. Here you will learn what rules to skip this option.
The game is very nice and will be a pleasure to look at because of the predominance of wooden components. The illustrations are also good and they make you happy as a whole.
Pharaoh’s Gulo Gulo is a game that is such a special combination of skill, luck and tactics. This mix does not have to be right for everyone. But if you like to test your quick fingers and appreciate the tactic, then you will be amused. And especially your children. Pharaoh’s Gulo Gulo is a good kid’s fun.
|Informace o hře ze serveru BoardGameGeek (odkazy směřují tam)|
|Autor||Jürgen P. Grunau, Wolfgang Kramer, Hans Raggan|
|Vydavatel||Broadway Toys LTD, HABA|
|Počet hráčů||2 - 6|
|Minimální věk||7 and up|
|Jazyková závislost||No necessary in-game text|
|Kategorie||Action / Dexterity, Adventure, Children's Game|
|Alternativní názvy||Fara-o-o!, Fara-oh-oh-ne!, Phara-oh-oh!, Le Tombeau Maudit, 法老秘寶|
Více o hře.
+ wooden components
+ players choose their own color
+ balanced in all counts
+ mummy for hunting skarabs
- luck at the beginning
- does not fit everyone (mainly because of the focus on skill)