Monsters of fire and time. Even, if we saw the future, we would still not be able to avoid a trip to hell. Right there, in flames, Miricelle, the guardian of the fire country, awaits us. She looks seductive, but we know, that we can’t be trusted. Just hesitate for a moment and she will burn you to ashes.
Without any story introduction, we have received two new expansion boxes for the board game Thunderstone Quest, which very positively surprised us with its quality deckbuilding. Mike Elliott, the designer, is also behind inception of these expansions. The first box is called Ripples in Time, the second has name At the Foundations of the World. The extensions carry the sequence numbers four and five (but are our first to play), and these chapters came out in 2018 as a result of a successful campaign on Kickstarter. The game is distributed in Europe by Esdevium Games.
This is exactly, what a proper expansion should look like at first glance. You do not regret spending the money, when you peek inside. No jogging around the porridge, no unnecessary pieces to fill the space. From the bottom to any top corner, space there is dedicated to everything you need to have fun. The paper component offers only information about the publisher and authors, but above all a list of individual cards.
In addition, each box also has a set of new rooms (3 for RIpples in Time and 6 for Foundations of the World). They provide players with an environment, in which they can stray into the depths of the cave and clash with a number of monsters. Each expansion offers a total of sixty creatures to encounter (not unique, some are in more copies), which is a good dose.
Thunderstone Quest is a game, in which the building of a deck is at the heart of your world. Everyone starts with the same cards, but gradually they can choose from heroes in the tavern as well as from items and spells offer. The individual levels of the cave are inhabited by random monsters. The deeper the player gets, the more dangerous his surroundings will be. In addition, the light plays an important role in the adventure, and it has to be spend as the rooms require. The cards are then used mainly to fight, which brings experience to heroes. The game continues until the guardian appears (as a result of revealing cards shuffled in enemy decks). He challenges the heroes to fight for domination, but falls in the end and the player, who has the most experience, celebrates his position as the strongest fighter.
Both expansions offer more or less the same additions. There are only differences in the specific cards, that come in sets. Players need them to create offer during gameplay. The other way is to separate only one specimen from each card and make the epic Thunderstone experience. Since the review of the basic box, we have enjoyed Thunderstone Quest this way the most. And if you’re on the same note, then a lot of the cards in this box will be somewhat redundant for you.
Fortunately at least the rooms are always interesting with their specific abilities, waiting for every visitor. And the mechanism with the light, that has been our favorite in the box still remains. After all, the pros and cons of the big box are still exactly the same. So if you have a complaint about luck in winning cards, but especially about rolling dice for injuries, then these new expansions won’t impress you.
In both boxes, the guard plays the leading role, waiting to be the last of the fights. The top one. Individual monsters are interesting and will definitely not save players or heroes. They distribute injuries to all sides, making the game difficult.
Unfortunately, besides variability, the new boxes do not offer anything new at all. No ideas or mechanisms you wouldn’t find in the base box. The story itself is completely missing, although the campaign is certainly real. However, players do not expect anything unforgettable, just a series of games to chain their adventures.
Ripples in Time is a bit worse, if we take into account the cards and especially the heroes. Specifically, Aird allows you to really attack up your opponents and spoil them their experience completely.
Right here, we expected something more. At least a bit of an overall impression is saved by illustrations of individual cards, and most of all the gameplay of the game will leave you with all the problems. Thunderstone Quest is just the perfect deckbuilding, nothing more. Even in the basic mode, where most adventurers will play, the game is still excellent and this is where the expansion has meaning, giving you enough cards to choose from. Thunderstone Quest remains ultimate entertainment, and the new cards add to this impression. It just doesn’t bring some special and mindblowing news, you’d expect from the stuffed boxes.
|Informace o hře ze serveru BoardGameGeek (odkazy směřují tam)|
|Autor||Mike Elliott, Bryan Reese, Mark Wootton|
|Ilustrace||Jason Engle, Matt Paquette, David Su|
|Vydavatel||Alderac Entertainment Group|
|Počet hráčů||2 - 4|
|Minimální věk||14 and up|
|Kategorie||Card Game, Expansion for Base-game, Fantasy|
|Mechanismy||Deck, Bag, and Pool Building|
|Rodina||Crowdfunding: Kickstarter, Thunderstone|
Více o hře.
+ new cards
+ new opponents
+ new locations and abilities
+ increased variability
+ hilarious graphics
- nothing new
- epic Thunderstone version is better (and doest not need that many cards)