To building a functioning park is not enough. You still need success and visitors. The interest of people, however, does not depend only on size and number of attractions. Everything must be well tuned together so that both small and large visitors can find amusement and happy families leave your place back home. Only these will come back to you, creating a success.
Similar story goes with most family board games. Here, processing is an important part, but it’s all a complicated mix to conjure up. And here’s Marco Teubner trying to find the real formula with his new Tiny Park game. He prepared it under head of the HABA publishing house and game saw the light of the world in 2017 with illustrations signed by Esther Diana.
Small yellow box shows plenty of happy families and children riding on all kinds of attractions. Inside, four building lands are waiting for the players, each on their own square board. The parking lot, the entrance gate, and the lake around, all is finished. Area is waiting only for players to fill up twenty square spaces according to their own ideas. To do so, they will use another cardboard component, which is a pile of small attraction tiles of different shapes and sizes. And while each player gets one board, the other pieces create six piles divided by shape. There will be five dice passed to the first player (after putting stickers on them before first game).
When its player’s turn, he rolls all five dice and the resulting symbols uses to buy one attraction from the piles. Each attraction token is divided into squares and they contain different distinguishing symbols or sometimes sets of the same. And if a player chooses one of the pieces and wants to get it, he must have a complete set of matching symbols to spend.
The smaller the tile, the easier it is to find the combination on five dice rolled. Luckily, however, active builder also has the chance to re-roll any number of dice to complete his combination twice. If, however, he can not get any matching set even after the third roll, he will go empty handed in that turn and pass the word to another player in turn. Otherwise, the player can immediately place new attraction on his building space. In this case, tile can be rotated in any way, but it must always fit into building space and can not overlap other finished pieces.
Players alternate on the turn, throwing dice and getting new tiles until one of them completely fills up his construction surface. It is clear that while at the beginning of the game is the about getting the biggest tiles possible, later, on the contrary, all the smaller are needed to fill the gaps. It is the one, who successfully completes all his efforts successfully, becoming an undisputable winner.
Tiny Park is a simple dice game, that nonviolently combines patterning elements (in the style of the recent Patchwork) and temptation of luck. But it makes it in a much easier way, than the competition.
There are no complex rules in the game. Just dice and a little symbol, which must match the graphics of the auctioned tiles. And that’s also the main reason, why we think this game deserves great praise. This is because this box is greatly accessible to even younger children. No numbers, nothing like that. That is precisely why pre-school children can play it, which you would not expect from this theme and looks.
It’s nothing but a coincidence. This is clear from every line of rules, but the goal is nothing else. This emphasis on luck is simply expected and desired, and it is a great way to play a child. The theme is not breathtaking and original, but it does not hinder entertainment.
By selecting slots on their board, players have enough chances to influence everything. The bigger they are, the less chance they will succeed in creating the combination. Placing tiles also requires some planning. In the introductory games, it is definitely good to allow children movement of tiles after planning and placing. By doing this, they can correct some errors that would otherwise have been irreversible. Children learn a range of basic skills. Besides, the whole thing is a matter of ten minutes, because the area of the park is filling very quickly.
Tiny Park is a great performance and another game that is perfect for children and stands out as a great achievement. So if you are looking for something new and fun or entry game for your kids, that is not just a simple roll-and-move game, then this is a great adept! And they will entertain you! Tiny Park is definitely a great children game.
+ absolutely simple rules
+ no counting, numbers = players from five years up
+ combination of push-your-luck and pattern creation
+ ten-minute match
- luck (but it can not be considered an important disadvantage in a children game)